Rust+ companion for your whole team
A raid alarm that counts.
One trigger is a door opening. Twenty-nine in nineteen minutes is a wall coming down. Rustconnect tells your Discord which — a running count, at most once a minute, never a ping per hit.
Plus a live team map, switches, upkeep, oil rig timers and two-way team chat, from one pairing.
Free for your whole team during the beta, then half price for good.
Already a tester? Sign in with Steam

Rustconnect in your Discord
RAID: Raid alarm - 29 hits over 19m
What it does, and where it reaches you.
Your PC can be off. The connection to the game lives with us, so Discord and team chat keep working at four in the morning.
Raid alarms
Every trigger kept and counted, so you know a door from a wall coming down.
- On the web
- Live count, and a siren
- In Discord
- Running count, at most once a minute
- In game chat
- A line in team chat
Live team map
Every teammate on the map with grid references, refreshed every five seconds.
- On the web
- Pan, zoom and draw plans
- In Discord
- —
- In game chat
- —
Switches and SAM sites
Single switches or whole groups, by hand or on the in-game clock.
- On the web
- Toggle, group, schedule
- In Discord
- A panel of buttons
- In game chat
- A word in team chat
Tool cupboard upkeep
A countdown to decay for every cupboard, before you close the game.
- On the web
- Countdown per cupboard
- In Discord
- —
- In game chat
- !upkeep
Oil rig timers
From your own alarm, with the gap between calls measured on your server.
- On the web
- Timer and measured gap
- In Discord
- Crate called, 15m to unlock
- In game chat
- !oil
Player tracking
Who is on, how long they have played here, and when a name you follow logs on.
- On the web
- Roster, player cards, clans
- In Discord
- Join and leave alerts, /track
- In game chat
- !track and a name
Team chat
Read and reply to in-game team chat without being in the game.
- On the web
- Read and reply
- In Discord
- Two-way bridge
- In game chat
- It is your team chat
Not in the table: Cargo Ship, Patrol Helicopter and locked crate alerts. Facepunch removed that data from the Rust+ API, and we will not guess them from timers or player counts.
What it costs after the beta.
$4.99/mo
Everything, for your whole team.
Accepted testers use it free until launch, then keep half of that, for good.
One plan. Everything, for the whole team.
- Live team map and player tracking
- Raid alarms and oil rig timers
- Smart switches, groups and automation
- Discord bridge, alerts and buttons
- Tool cupboard upkeep and in-game commands
One panel for your whole team, whatever its size. Pair up to 20 servers.
Built for our own base first.
- Raids arrive as a number
- Every alarm trigger is kept and counted. Discord gets a running count at most once a minute, so you can tell a door from a wall coming down before deciding to log on.
- Measured on your server, not copied from a wiki
- Night length and the gap between oil rig calls are timed on the server you actually play, and an estimate is labelled as one until it has been measured.
- It says what it cannot do
- Facepunch removed cargo, helicopter and crate data from Rust+. We do not guess those from timers, because an alert that fires wrong is worse than none.
- Nothing running on your PC
- The connection lives on our servers, so raid alarms, deaths and oil rig calls reach Discord with your PC off. No overlay, no screen capture, no frames lost. It uses the same Rust+ link as Facepunch’s own app and never touches your game files.
Questions people ask first
Is this allowed? Could it get me banned?
Rust+ is Facepunch’s own official companion app, and Rustconnect talks to the same companion service it uses. Nothing is injected into Rust, no game files are touched, and nothing of ours runs on your PC, so it never touches the game client that anti-cheat watches. Facepunch has not published rules on third-party companion tools either way, and some servers set their own, so check your server’s rules.
The full answer →What do you need from me to set it up?
A Steam sign-in, a one-time browser extension that links your Rust+ account, and one pairing in game — the same Pair button you already use for Rust+. About five minutes in total. Your Steam password is typed into Steam’s own login page and never reaches us.
Does it keep working when my PC is off?
That is the whole point. The connection lives on our servers, so raid alarms, deaths and tool cupboard upkeep keep reaching Discord at 4am with every computer in your clan switched off.
What else can stop alerts →What happens after I apply for the beta?
We read every application by hand, usually within a day. If you are in, you get an email with a link that signs you in and opens your dashboard.
What does it cost?
Nothing during the beta — no card, no trial clock. After launch it is $4.99 a month for your whole team, and beta testers keep 50% off that for as long as they stay subscribed.
Pricing and billing terms →Can my whole clan use one account?
They do not need to. One person pairs the server, then invites the rest; everybody gets the same panel and there is no per-seat charge. Teammates can pair their own devices too.
Does it do cargo ship, patrol helicopter or locked crate timers?
No. Facepunch removed that event data from the Rust+ API, and we will not guess those events from player counts or timers. We would rather say so than fake it.
Something not answered here? support@rustconnect.net
Get in before launch.
Beta testers use Rustconnect free for the whole beta, keep 50% off for life, and decide what gets built next.
Join the closed beta