Rustconnect

Rust+ companion for your whole team

A raid alarm that counts.

One trigger is a door opening. Twenty-nine in nineteen minutes is a wall coming down. Rustconnect tells your Discord which — a running count, at most once a minute, never a ping per hit.

Plus a live team map, switches, upkeep, oil rig timers and two-way team chat, from one pairing.

Join the closed beta →

Free for your whole team during the beta, then half price for good.
Already a tester? Sign in with Steam

Smart Alarm · “Raid alarm”every trigger kept
0m5m10m15m19m
Rustconnect

Rustconnect in your Discord

RAID: Raid alarm - 29 hits over 19m

A real raid on our own base: 29 triggers in 19 minutes. Where each tick sits on the tape is drawn.

What it does, and where it reaches you.

Your PC can be off. The connection to the game lives with us, so Discord and team chat keep working at four in the morning.

  • Raid alarms

    Every trigger kept and counted, so you know a door from a wall coming down.

    On the web
    Live count, and a siren
    In Discord
    Running count, at most once a minute
    In game chat
    A line in team chat
  • Live team map

    Every teammate on the map with grid references, refreshed every five seconds.

    On the web
    Pan, zoom and draw plans
    In Discord
    —
    In game chat
    —
  • Switches and SAM sites

    Single switches or whole groups, by hand or on the in-game clock.

    On the web
    Toggle, group, schedule
    In Discord
    A panel of buttons
    In game chat
    A word in team chat
  • Tool cupboard upkeep

    A countdown to decay for every cupboard, before you close the game.

    On the web
    Countdown per cupboard
    In Discord
    —
    In game chat
    !upkeep
  • Oil rig timers

    From your own alarm, with the gap between calls measured on your server.

    On the web
    Timer and measured gap
    In Discord
    Crate called, 15m to unlock
    In game chat
    !oil
  • Player tracking

    Who is on, how long they have played here, and when a name you follow logs on.

    On the web
    Roster, player cards, clans
    In Discord
    Join and leave alerts, /track
    In game chat
    !track and a name
  • Team chat

    Read and reply to in-game team chat without being in the game.

    On the web
    Read and reply
    In Discord
    Two-way bridge
    In game chat
    It is your team chat

Not in the table: Cargo Ship, Patrol Helicopter and locked crate alerts. Facepunch removed that data from the Rust+ API, and we will not guess them from timers or player counts.

What it costs after the beta.

$4.99/mo

Everything, for your whole team.

Accepted testers use it free until launch, then keep half of that, for good.

One plan. Everything, for the whole team.

  • Live team map and player tracking
  • Raid alarms and oil rig timers
  • Smart switches, groups and automation
  • Discord bridge, alerts and buttons
  • Tool cupboard upkeep and in-game commands

One panel for your whole team, whatever its size. Pair up to 20 servers.

Built for our own base first.

Raids arrive as a number
Every alarm trigger is kept and counted. Discord gets a running count at most once a minute, so you can tell a door from a wall coming down before deciding to log on.
Measured on your server, not copied from a wiki
Night length and the gap between oil rig calls are timed on the server you actually play, and an estimate is labelled as one until it has been measured.
It says what it cannot do
Facepunch removed cargo, helicopter and crate data from Rust+. We do not guess those from timers, because an alert that fires wrong is worse than none.
Nothing running on your PC
The connection lives on our servers, so raid alarms, deaths and oil rig calls reach Discord with your PC off. No overlay, no screen capture, no frames lost. It uses the same Rust+ link as Facepunch’s own app and never touches your game files.

Questions people ask first

Is this allowed? Could it get me banned?

Rust+ is Facepunch’s own official companion app, and Rustconnect talks to the same companion service it uses. Nothing is injected into Rust, no game files are touched, and nothing of ours runs on your PC, so it never touches the game client that anti-cheat watches. Facepunch has not published rules on third-party companion tools either way, and some servers set their own, so check your server’s rules.

The full answer →
What do you need from me to set it up?

A Steam sign-in, a one-time browser extension that links your Rust+ account, and one pairing in game — the same Pair button you already use for Rust+. About five minutes in total. Your Steam password is typed into Steam’s own login page and never reaches us.

Does it keep working when my PC is off?

That is the whole point. The connection lives on our servers, so raid alarms, deaths and tool cupboard upkeep keep reaching Discord at 4am with every computer in your clan switched off.

What else can stop alerts →
What happens after I apply for the beta?

We read every application by hand, usually within a day. If you are in, you get an email with a link that signs you in and opens your dashboard.

What does it cost?

Nothing during the beta — no card, no trial clock. After launch it is $4.99 a month for your whole team, and beta testers keep 50% off that for as long as they stay subscribed.

Pricing and billing terms →
Can my whole clan use one account?

They do not need to. One person pairs the server, then invites the rest; everybody gets the same panel and there is no per-seat charge. Teammates can pair their own devices too.

Does it do cargo ship, patrol helicopter or locked crate timers?

No. Facepunch removed that event data from the Rust+ API, and we will not guess those events from player counts or timers. We would rather say so than fake it.

Something not answered here? support@rustconnect.net

Get in before launch.

Beta testers use Rustconnect free for the whole beta, keep 50% off for life, and decide what gets built next.

Join the closed beta